

It has a very different tone, though: whereas Portal is focused on humor, Antichamber seems to intend to evoke reflection in its players. There are few things as satisfying in gaming as grasping the solution to a seemingly unsolvable obstacle, and Antichamber offers up dozens of those moments.Īs a first-person puzzler that encourages you to break free from the laws of physics, Antichamber immediately invites comparisons to Portal. Some puzzles have multiple solutions, though, and the free exploration helps abate most frustration, since you can always wander off and attempt another challenge if you find yourself stuck. This is initially as disorienting as it sounds, but as I played, my brain eventually adapted to the bizarro construction of the space I was exploring, and a very strange kind of spatial logic began to emerge.Įven if you coasted through most of the Portal games without any problems, you're still likely to come up against some real roadblocks here. Passages appear in rooms where they couldn't possibly exist, the tops of stairways are often also their bottoms, and you'll often turn around to retrace your steps only to find that an entirely new path has appeared to replace the one you were on just a second earlier. Calling it a maze is probably a bit of an understatement, though, as Antichamber gleefully frees itself from any kind of adherence to the ways in which we experience the real world.
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There's no real plot to Antichamber: it simply drops you into a puzzle-filled maze and asks you to escape from it.
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Antichamber gleefully frees itself from any kind of adherence to the ways in which we experience the real world.
